#if UNITY_STANDALONE || UNITY_ANDROID || UNITY_IOS || UNITY_WSA || UNITY_WEBGL
using UnityEngine;

namespace ActorSystem
{
    /// <summary>
    /// 演员属性基类 --可以继承此类添加各种类型的游戏属性
    /// </summary>
    public abstract class ActorPropertyBase : ScriptableObject
    {
    }
}
#endif